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- // skyparms work like this:
-
- // q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>
-
- // color will be normalized, so it doesn't matter what range you use
-
- // intensity falls off with angle but not distance 100 is a fairly bright sun
-
- // degree of 0 = from the east, 90 = north, etc. altitude of 0 = sunrise/set, 90 = noon
-
- textures/skies/normallight
- {
- qer_editorimage textures/skies/sky.tga
- q3map_surfacelight 75
- q3map_lightsubdivide 512
- sun 0.75 0.79 1 250 0 65
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm nomarks
- q3map_nolightmap
- skyParms textures/skies/nebula2 512 -
- }
-
- textures/skies/ships
- {
- qer_editorimage textures/skies/sky.tga
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm nomarks
- q3map_nolightmap
- skyParms textures/skies/nebula2 512 -
- }
-
- textures/skies/bluelight
- {
- lightcolor ( 0 0 1 )
- qer_editorimage textures/skies/sky.tga
- q3map_surfacelight 35
- sun 0.75 0.79 1 130 0 40
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm nomarks
- q3map_nolightmap
- skyParms textures/skies/nebula2 512 -
- }
-
- textures/skies/orangelight
- {
- lightcolor ( 1 0.501961 0 )
- qer_editorimage textures/skies/sky.tga
- q3map_surfacelight 200
- q3map_lightsubdivide 512
- sun 0.75 0.79 1 250 40 60
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm nomarks
- q3map_nolightmap
- skyParms textures/skies/nebula2 512 -
- }
-
- textures/skies/test
- {
- qer_editorimage textures/skies/sky.tga
- q3map_surfacelight 75
- q3map_lightsubdivide 512
- sun 0.75 0.79 1 50 0 65
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm nomarks
- surfaceparm metalsteps
- q3map_nolightmap
- skyParms textures/skies/test 512 -
- }
-
- textures/skies/test2
- {
- qer_editorimage textures/skies/sky.tga
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm nomarks
- notc
- q3map_nolightmap
- skyParms textures/skies/desert 512 -
- }
-
- textures/skies/bespin
- {
- qer_editorimage textures/skies/sky.tga
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm nomarks
- notc
- q3map_nolightmap
- skyParms textures/skies/bespin 512 -
- }
-
- // skyparms work like this:
-
- // q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>
-
- // color will be normalized, so it doesn't matter what range you use
-
- // intensity falls off with angle but not distance 100 is a fairly bright sun
-
- // degree of 0 = from the east, 90 = north, etc. altitude of 0 = sunrise/set, 90 = noon
-
- textures/skies/test3
- {
- qer_editorimage textures/skies/sky.tga
- q3map_surfacelight 15
- q3map_lightsubdivide 512
- sun 0.75 0.79 1 65 46 40
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm metalsteps
- surfaceparm nonsolid
- surfaceparm nonopaque
- q3map_nolightmap
- skyParms textures/skies/bespin 512 -
- }
-
- // skyparms work like this:
-
- // q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>
-
- // color will be normalized, so it doesn't matter what range you use
-
- // intensity falls off with angle but not distance 100 is a fairly bright sun
-
- // degree of 0 = from the east, 90 = north, etc. altitude of 0 = sunrise/set, 90 = noon
-
- textures/skies/right_light
- {
- qer_editorimage textures/skies/sky.tga
- q3map_surfacelight 15
- q3map_lightsubdivide 512
- sun 0.75 0.79 1 65 180 65
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm nonsolid
- surfaceparm nonopaque
- q3map_nolightmap
- skyParms textures/skies/bespin 512 -
- }
-
- // skyparms work like this:
-
- // q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>
-
- // color will be normalized, so it doesn't matter what range you use
-
- // intensity falls off with angle but not distance 100 is a fairly bright sun
-
- // degree of 0 = from the east, 90 = north, etc. altitude of 0 = sunrise/set, 90 = noon
-
- textures/skies/test4
- {
- qer_editorimage textures/skies/sky.tga
- q3map_surfacelight 15
- q3map_lightsubdivide 512
- sun 1 0.627451 0.258824 100 46 40
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm metalsteps
- surfaceparm nonsolid
- surfaceparm nonopaque
- q3map_nolightmap
- skyParms textures/skies/bespin 512 -
- }
-
- // skyparms work like this:
-
- // q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>
-
- // color will be normalized, so it doesn't matter what range you use
-
- // intensity falls off with angle but not distance 100 is a fairly bright sun
-
- // degree of 0 = from the east, 90 = north, etc. altitude of 0 = sunrise/set, 90 = noon
-
- textures/skies/test5
- {
- qer_editorimage textures/skies/sky.tga
- q3map_surfacelight 100
- q3map_lightsubdivide 512
- sun 1 0.843137 0.54902 130 0 90
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm metalsteps
- surfaceparm nonsolid
- surfaceparm nonopaque
- q3map_nolightmap
- skyParms textures/skies/bespin 512 -
- }
-
- textures/skies/kejim
- {
- qer_editorimage textures/skies/sky.tga
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm nomarks
- surfaceparm metalsteps
- notc
- q3map_nolightmap
- skyParms textures/skies/desert2 512 -
- }
-
- textures/skies/kejim_light
- {
- qer_editorimage textures/skies/sky.tga
- q3map_surfacelight 10
- sun 1 1 1 200 0 70
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm nomarks
- notc
- q3map_nolightmap
- skyParms textures/skies/desert2 512 -
- }
-
- textures/skies/new_test
- {
- qer_editorimage textures/skies/sky.tga
- q3map_surfacelight 80
- sun 0.75 0.79 1 130 5 40
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm nomarks
- notc
- q3map_nolightmap
- q3map_novertexshadows
- skyParms textures/skies/desert2 512 -
- }
-
- // skyparms work like this:
-
- // q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>
-
- // color will be normalized, so it doesn't matter what range you use
-
- // intensity falls off with angle but not distance 100 is a fairly bright sun
-
- // degree of 0 = from the east, 90 = north, etc. altitude of 0 = sunrise/set, 90 = noon
-
- textures/skies/artus_light
- {
- qer_editorimage textures/skies/sky.tga
- q3map_surfacelight 75
- q3map_lightsubdivide 512
- sun 0.75 0.79 1 250 0 65
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm nomarks
- q3map_nolightmap
- skyParms textures/skies/desert 512 -
- }
-
- textures/skies/stars
- {
- qer_editorimage textures/skies/stars
- surfaceparm sky
- q3map_nolightmap
- q3map_novertexshadows
- skyParms textures/skies/stars 512 -
- }
-
- textures/skies/yavin
- {
- qer_editorimage textures/skies/sky.tga
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm nomarks
- surfaceparm metalsteps
- notc
- q3map_nolightmap
- skyParms textures/skies/yavin 512 -
- }
-
- textures/skies/space
- {
- qer_editorimage textures/skies/space_bk
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm nomarks
- surfaceparm metalsteps
- notc
- q3map_nolightmap
- skyParms textures/skies/space 512 -
- }
-
- textures/skies/ice
- {
- qer_editorimage textures/skies/sky.tga
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm nomarks
- notc
- q3map_nolightmap
- skyParms textures/skies/ice 512 -
- }
-
- textures/skies/col10
- {
- qer_editorimage textures/skies/sky.tga
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm nomarks
- surfaceparm metalsteps
- notc
- q3map_nolightmap
- skyParms textures/skies/col10 512 -
- }
-
- textures/skies/dm_col1
- {
- qer_editorimage textures/skies/sky.tga
- surfaceparm sky
- surfaceparm noimpact
- surfaceparm nomarks
- surfaceparm metalsteps
- notc
- q3map_nolightmap
- skyParms textures/skies/col10 512 -
- }
-
-